This is a very early on demo level for my game in progress Waveometry Dash.

Low detail mode is VERY important for optimizing lag!

Controls:
Click/W/UpArrow/SpacebarPlayer interaction
`/~Low Detail Mode


This isn't about graphics and art and gameplay btw, it's more about feedback.

Waveometry Dash will be Geometry Dash but only the Wave gamemode (with some original ideas). It'll be completely free to play and open-source, it's just a fun project for me. I haven't even been doing game dev for a year so don't expect the project to be too good upon release, but if you don't mind following my journey with it, then have fun doing so.

Some original mechanics (not copied from geometry dash):

- Flux gamemode: Switch direction every time you click (purple portal)

- Stairsmaster gamemode: Constantly fly straight, click/ hold to go upwards, can't hold indefinitely, upon reaching the ceiling/top of screen player falls to the bottom.

- Ricochet gamemode: bounce off the top and bottom, hold to go straight (kind of like inverse stairsmaster)

- Mega Portal: Turn into an extra large version of the player with less angle, bigger hitbox, and more spam

i don't remember anything else to say, but good luck, have fun, post a thread if you complete the challenge (very learny gameplay).

not exactly recommended for beginners, but feel free to try.

Music used: At the speed of light - Dimrain47

Published 9 days ago
StatusPrototype
PlatformsHTML5
AuthorKosm0-o
GenreRhythm
Made withGodot
TagsDifficult, Fangame, Music